public override void GenerateHeightVertexAndIndices()
{
//TerrainVertices = new List<Vector3>();
Indices = new List<int>();
for (var indexX = 0; indexX < TerrainConstants.ChunksPerTileSide; indexX++)
{
for (var indexY = 0; indexY < TerrainConstants.ChunksPerTileSide; indexY++)
{
GenerateHeightIndices(indexY, indexX, TerrainVertices.Count, Indices);
//GenerateHeightVertices(indexY, indexX, TerrainVertices);
}
}
}