public bool DisconnectAsync(SocketAsyncEventArgs e)
{
if (NetEventSource.IsEnabled) NetEventSource.Enter(this);
bool retval;
// Throw if socket disposed
if (CleanedUp)
{
throw new ObjectDisposedException(GetType().FullName);
}
// Prepare for the native call.
e.StartOperationCommon(this);
e.StartOperationDisconnect();
SocketError socketError = SocketError.Success;
try
{
socketError = e.DoOperationDisconnect(this, _handle);
}
catch
{
// clear in-use on event arg object
e.Complete();
throw;
}
// Handle completion when completion port is not posted.
if (socketError != SocketError.Success && socketError != SocketError.IOPending)
{
e.FinishOperationSyncFailure(socketError, 0, SocketFlags.None);
retval = false;
}
else
{
retval = true;
}
if (NetEventSource.IsEnabled) NetEventSource.Exit(this, retval);
return retval;
}