SoundController.SoundManager.Awake C# (CSharp) Метод

Awake() публичный Метод

public Awake ( ) : void
Результат void
        void Awake()
        {
            audioSources = FindObjectsOfType(typeof(AudioSource)) as AudioSource[];
            //	sfxVolume = GameObject.Find ("sfx_slider").GetComponent <Slider> ().value;
            //	masterVolume = GameObject.Find ("master_slider").GetComponent <Slider> ().value;
            //	musicVolume = GameObject.Find ("music_slider").GetComponent <Slider> ().value;

            // Keep an array that tracks all sounds for convenience
            //			audioSources = ambience.Concat(walks).Concat(gunshots).Concat(ghostnoises).ToArray();
            //			audioSources = ambience.Concat(walks).Concat(gunshots).ToArray();

            // Set Ambience to first track
            SetAmbience( NullTest(ambience, 0));
        }