public void Reset()
{
m_IsTriggered = false;
m_CurTime = 0;
for (int i = 0; i < m_Trigers.Count; i++) {
m_Trigers[i].Reset();
}
m_Trigers.Clear();
}
static public int Reset(IntPtr l) { try { SkillSystem.SkillMessageHandler self = (SkillSystem.SkillMessageHandler)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }