public void Reset() { m_IsTriggered = false; m_CurTime = 0; for (int i = 0; i < m_Trigers.Count; i++) { m_Trigers[i].Reset(); } m_Trigers.Clear(); }
static public int Reset(IntPtr l) { try { SkillSystem.SkillMessageHandler self = (SkillSystem.SkillMessageHandler)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }