SafeAndFree.GameEngine.Update C# (CSharp) Метод

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            TouchHandler.Update();

            if (null != currentGameScreen)
            {
                currentGameScreen.Update();
            }

            base.Update(gameTime);
        }