SafeAndFree.GameEngine.LoadContent C# (CSharp) Метод

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Give the TextureLibrary a reference to our ContentManager object.
            TextureLibrary.Content = this.Content;

            // Load a new Board object.
             Load(Screens.TITLE);
            //Load(Screens.GAME);
        }