protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// Give the TextureLibrary a reference to our ContentManager object.
TextureLibrary.Content = this.Content;
// Load a new Board object.
Load(Screens.TITLE);
//Load(Screens.GAME);
}