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SGDE
Physics
Collision
CollisionUnit
SetLastCheckedBy
SGDE.Physics.Collision.CollisionUnit.SetLastCheckedBy C# (CSharp) Метод
Документация по классу CollisionUnit
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SetLastCheckedBy()
публичный
Метод
Set the last collision unit to be checked with this collision unit.
public
SetLastCheckedBy
(
CollisionUnit
unit
) :
void
unit
CollisionUnit
The last checked collision unit.
Результат
void
public void SetLastCheckedBy(CollisionUnit unit) { mLastCheckedBy = unit; }
CollisionUnit
AddCollision
CalculateCircle
CircleBoxCollision
ClearCheckedUnits
ClearCollisions
CollidesWith
CollisionUnit
CollisionsChanged
GetCheckTimeStamp
GetCheckedUnits
GetCircleCenter
GetCircleRadius
GetCollisionPoint
GetCollisionType
GetCollisions
GetFullCheckTimeStamp
GetHeight
GetLastCheckedBy
GetLineEnd
GetLineStart
GetLowerRight
GetOwner
GetUpperLeft
GetWidth
HasCollisions
InitializeCommonStuff
IsSolid
NeedsCollisionUpdate
RemoveCollision
Rotate
Scale
SetCheckTimeStamp
SetFullCheckTimeStamp
SetLastCheckedBy
SetSolid
Translate
UpdateCollisionsWith
UsesPixelCollision