private void CalculateCircle(Vector2 location)
{
if (mCollisionMask != null)
{
mCircleCenter.X = location.X + mCollisionMask.Width / 2;
mCircleCenter.Y = location.Y + mCollisionMask.Height / 2;
mCircleRadius = (int)Math.Max(mCollisionMask.Height, mCollisionMask.Width) / 2;
}
}