public void DrawBasic()
{
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, _GLTexID);
GL.Begin(BeginMode.Quads);
GL.TexCoord2(bottomLeft); GL.Vertex2(0f, _h);
GL.TexCoord2(bottomLeft.X, topRight.Y); GL.Vertex2(0, 0);
GL.TexCoord2(topRight); GL.Vertex2(_w, 0f);
GL.TexCoord2(topRight.X, bottomLeft.Y); GL.Vertex2(_w, _h);
GL.End();
}