QuadVideo.XYAxesPointMesh.XYAxesPointMesh C# (CSharp) Метод

XYAxesPointMesh() публичный Метод

To construct a mesh, we need to know the size and resolution. We also set the texture as a convenience.
public XYAxesPointMesh ( Vector3D boundary, Resolution res ) : System
boundary Vector3D The size on the XY plane. The value is not used.
res Resolution The resolution determines how many rows and columns of quads will be generated.
Результат System
        public XYAxesPointMesh(Vector3D boundary, Resolution res)
            : base(BeginMode.Points)
        {
            fSize = boundary;
            fResolution = res;

            CreateMesh();
        }
        #endregion

Same methods

XYAxesPointMesh::XYAxesPointMesh ( GraphicsInterface gi, Vector3D boundary, Resolution res, GLTexture texture ) : System