QuadVideo.XYAxesPointMesh.XYAxesPointMesh C# (CSharp) Метод

XYAxesPointMesh() публичный Метод

To construct a mesh, we need to know the size and resolution. We also set the texture as a convenience.
public XYAxesPointMesh ( GraphicsInterface gi, Vector3D boundary, Resolution res, GLTexture texture ) : System
gi NewTOAPIA.GL.GraphicsInterface
boundary Vector3D The size on the XY plane. The value is not used.
res Resolution The resolution determines how many rows and columns of quads will be generated.
texture NewTOAPIA.GL.GLTexture An optional texture object to be bound to the mesh. /// Normalized texture coordinates will be generated whether a texture object is assigned or not.
Результат System
        public XYAxesPointMesh(GraphicsInterface gi, Vector3D boundary, Resolution res, GLTexture texture)
            : base(gi, BeginMode.Points)
        {
            fSize = boundary;
            fResolution = res;
            Texture = texture;

            CreateMesh();
        }
        #endregion

Same methods

XYAxesPointMesh::XYAxesPointMesh ( Vector3D boundary, Resolution res ) : System