PushFrenzy.Server.GameConnection.GameConnection C# (CSharp) Метод

GameConnection() приватный Метод

private GameConnection ( GameService client, Player player, HostedGame hostedGame ) : System
client GameService
player PushFrenzy.Rules.Player
hostedGame HostedGame
Результат System
        internal GameConnection(GameService client, Player player, HostedGame hostedGame)
        {
            this.Client = client;
            this.Player = player;
            this.hostedGame = hostedGame;
        }