Protogame.MxReliability.ClientOnMessageAcknowledged C# (CSharp) Метод

ClientOnMessageAcknowledged() приватный Метод

Called when one of the fragments has been acknowledged by the remote client.
private ClientOnMessageAcknowledged ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void
sender object /// The sender. ///
mxMessageEventArgs Protogame.MxMessageEventArgs /// The message event args. ///
Результат void
        private void ClientOnMessageAcknowledged(object sender, MxMessageEventArgs mxMessageEventArgs)
        {
            if (mxMessageEventArgs.ProtocolID != MxMessage.ReliableProtocol)
            {
                return;
            }

            var data = mxMessageEventArgs.Payload;

            foreach (var message in this.m_ActiveMessages)
            {
                if (message.MarkFragmentIfPresent(data, FragmentStatus.Acknowledged))
                {
                    break;
                }
            }
        }