private Food InitialiazeFood()
{
Point foodCoordinate = new Point();
Food result = new Food();
for (int j = 0; j < _numberColumns; j++)
{
for (int k = 0; k < _numberLines; k++)
{
if (IsFood(foodCoordinate))
{
result.Add(foodCoordinate);
}
foodCoordinate.Y = foodCoordinate.Y + GameSettings.CellSize;
}
foodCoordinate.Y = 0;
foodCoordinate.X = foodCoordinate.X + GameSettings.CellSize;
}
return result;
}