public void Add(Point newFood)
{
_foodCoordinates.Add(newFood);
}
private Food InitialiazeFood() { Point foodCoordinate = new Point(); Food result = new Food(); for (int j = 0; j < _numberColumns; j++) { for (int k = 0; k < _numberLines; k++) { if (IsFood(foodCoordinate)) { result.Add(foodCoordinate); } foodCoordinate.Y = foodCoordinate.Y + GameSettings.CellSize; } foodCoordinate.Y = 0; foodCoordinate.X = foodCoordinate.X + GameSettings.CellSize; } return result; }