public AddObject ( |
||
handle | ||
parentHandle | ||
layerHandle | ||
materialHandle | ||
name | String | |
objClass | String | |
objSuperClass | String | |
isGroupHead | System.Boolean | |
isGroupMember | System.Boolean | |
isHidden | System.Boolean | |
isFrozen | System.Boolean | |
boxMode | System.Boolean | |
Результат | void |
public void AddObject(Int32 handle, Int32 parentHandle, Int32 layerHandle, Int32 materialHandle,
String name, String objClass, String objSuperClass,
Boolean isGroupHead, Boolean isGroupMember,
Boolean isHidden, Boolean isFrozen, Boolean boxMode)
{
OutlinerObject obj = new OutlinerObject(this, ++objectCounter, handle, parentHandle, layerHandle, materialHandle, name, objClass, objSuperClass, isGroupHead, isGroupMember, isHidden, isFrozen, boxMode);
this.AddObject(obj);
}
OutlinerScene::AddObject ( |