public RemovePrim ( PhysicsActor prim ) : void | ||
prim | PhysicsActor | |
Результат | void |
public override void RemovePrim(PhysicsActor prim)
{
if (prim is BulletDotNETPrim)
{
BulletDotNETPrim p = (BulletDotNETPrim)prim;
p.setPrimForRemoval();
AddPhysicsActorTaint(prim);
//RemovePrimThreadLocked(p);
}
}