private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
{
if (folder == null)
return;
// TODO: This code for looking in the folder for the library should be folded somewhere else
// so that this class doesn't have to know the details (and so that multiple libraries, etc.
// can be handled transparently).
InventoryFolderImpl fold = null;
if (LibraryService != null && LibraryService.LibraryRootFolder != null)
{
if ((fold = LibraryService.LibraryRootFolder.FindFolder(folder.ID)) != null)
{
client.SendInventoryFolderDetails(
fold.Owner, folder.ID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
return;
}
}
// Fetch the folder contents
InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
// Fetch the folder itself to get its current version
InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
containingFolder = InventoryService.GetFolder(containingFolder);
//m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null && containingFolder != null)
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
}