public string GenerateSki()
{
List<CharacterSkill> characterSkills = UseSp ? SkillsSp.GetAllItems() : Skills.GetAllItems();
string skibase = String.Empty;
if (!UseSp)
{
skibase = $"{200 + 20 * (byte)Class} {201 + 20 * (byte)Class}";
}
else if (characterSkills.Any())
{
skibase = $"{characterSkills.ElementAt(0).SkillVNum} {characterSkills.ElementAt(0).SkillVNum}";
}
string generatedSkills = String.Empty;
foreach (CharacterSkill ski in characterSkills)
{
generatedSkills += $" {ski.SkillVNum}";
}
return $"ski {skibase}{generatedSkills}";
}