OpenMetaverse.AssetManager.FireImageProgressEvent C# (CSharp) Метод

FireImageProgressEvent() приватный Метод

Lets TexturePipeline class fire the progress event
private FireImageProgressEvent ( UUID texureID, int transferredBytes, int totalBytes ) : void
texureID UUID The texture ID currently being downloaded
transferredBytes int the number of bytes transferred
totalBytes int the total number of bytes expected
Результат void
        internal void FireImageProgressEvent(UUID texureID, int transferredBytes, int totalBytes)
        {
            try { OnImageReceiveProgress(new ImageReceiveProgressEventArgs(texureID, transferredBytes, totalBytes)); }
            catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
        }