private FireImageProgressEvent ( UUID texureID, int transferredBytes, int totalBytes ) : void | ||
texureID | UUID | The texture ID currently being downloaded |
transferredBytes | int | the number of bytes transferred |
totalBytes | int | the total number of bytes expected |
return | void |
internal void FireImageProgressEvent(UUID texureID, int transferredBytes, int totalBytes)
{
try { OnImageReceiveProgress(new ImageReceiveProgressEventArgs(texureID, transferredBytes, totalBytes)); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}