protected override void SetCameraAt()
{
if (Game.Version >= 7)
{
Camera.ActorToFollow = 0;
Variables[VariableCameraFollowedActor.Value] = 0;
var y = Pop();
var x = Pop();
SetCameraAt(new Core.Graphics.Point((short)x, (short)y));
}
else
{
var x = Pop();
SetCameraAtEx(x);
}
}