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NScumm
Scumm
ScummEngine6
ByteArrayRead
NScumm.Scumm.ScummEngine6.ByteArrayRead C# (CSharp) Метод
Документация по классу ScummEngine6
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ByteArrayRead()
приватный
Метод
private
ByteArrayRead
(
int
@base
) :
void
@base
int
Результат
void
protected void ByteArrayRead(int @base) { Push(ReadArray(ReadByte(), 0, @base)); }
ScummEngine6
Abs
ActorFollowCamera
ActorFollowCameraEx
ActorOps
Add
AnimateActor
ArrayOps
BAnd
BeginOverride
Bor
BreakHere
ByteArrayDec
ByteArrayInc
ByteArrayIndexedRead
ByteArrayIndexedWrite
ByteArrayRead
ByteArrayWrite
ByteVarDec
ByteVarInc
Capture
ClearDrawObjectQueue
ColorWeight
CopyPalColor
CreateBlastObjects
CreateBlastTexts
CreateBoxMatrix
CursorCommand
Cutscene
DecodeParseString
DefineArray
Delay
DelayCore
DelayFrames
DelayMinutes
DelaySeconds
Dim2DimArray
DimArray
DistObjectObject
DistObjectPt
DistObjectPtPt
Div
DoSentence
DrawBlastObject
DrawBlastObjects
DrawBlastTexts
DrawBox
DrawDirtyScreenParts
DrawObject
DrawObjectAt
Dummy
Dup
EndCutscene
EndOverride
EnqueueObject
EnqueueText
Eq
FaceActor
FindAllObjects
FindFreeArrayId
FindInventory
FindObject
FreezeUnfreeze
Ge
GetActorAnimCounter
GetActorCostume
GetActorElevation
GetActorFromXY
GetActorLayer
GetActorMoving
GetActorRoom
GetActorScaleX
GetActorWalkBox
GetActorWidth
GetAnimateVariable
GetArray
GetDateTime
GetDebuggerDisplayFor
GetDebuggerDisplayForArray
GetDepth
GetDistanceBetween
GetInventoryCount
GetObjNewDir
GetObjOldDir
GetObjectNewDir
GetObjectOldDir
GetObjectRoom
GetObjectX
GetObjectY
GetOwner
GetPixel
GetRandomNumber
GetRandomNumberRange
GetSpecialBox
GetStackList
GetState
GetStringAt
GetVerbEntrypoint
GetVerbFromXY
GrabCursor
GrabPixels
Gt
If
IfClassOfIs
IfNot
InitOpCodes
IsActorInBox
IsAnyOf
IsRoomScriptRunning
IsRoomScriptRunningCore
IsScriptRunning
IsSoundRunning
Jump
JumpToScript
KernelGetFunctions
KernelSetFunctions
KillAllScriptsExceptCurrent
Land
Le
LoadRoom
LoadRoomWithEgo
Lor
Lt
Mul
NEq
Not
NukeArray
OpCode
PalManipulateInit
PanCameraTo
PickOneOf
PickOneOfDefault
PickVarRandom
PickupObject
Pop
Pop6
PopRoomAndObj
PrintActor
PrintDebug
PrintEgo
PrintLine
PrintSystem
PrintText
ProcessUpperActors
PseudoRoom
Push
PushByte
PushByteVar
PushWord
PushWordVar
PutActorAtObject
PutActorAtXY
PutActors
ReadArray
RemapPaletteColor
RemoveBlastObject
RemoveBlastObjects
RemoveBlastTexts
ResetScummVars
ResourceRoutines
RoomOps
SaveRestoreVerbs
ScummEngine6
SetBlastObjectWindow
SetBoxFlags
SetBoxSet
SetCameraAt
SetClass
SetCursorFromBuffer
SetCursorFromImg
SetCursorHotspot
SetCursorTransparency
SetDefaultCursor
SetObjectName
SetObjectState
SetOwner
SetState
SetupVars
Shuffle
ShuffleArray
SoundKludge
StampObject
StartMusic
StartObject
StartObjectQuick
StartScript
StartScriptQuick
StartScriptQuick2
StartSound
StopMusic
StopObjectCode6
StopObjectScript
StopScript6
StopSentence
StopSound
StopTalking
Sub
SwapPalColors
SystemOps
TalkActor
TalkEgo
UpdateCursor
VerbOps
Wait
WalkActorTo
WalkActorToObj
WordArrayDec
WordArrayInc
WordArrayIndexedRead
WordArrayIndexedWrite
WordArrayRead
WordArrayWrite
WordVarDec
WordVarInc
WriteArray
WriteByteVar
WriteWordVar