protected override void PutActorInRoom()
{
int act = GetVarOrDirectByte(OpCodeParameter.Param1);
byte room = (byte)GetVarOrDirectByte(OpCodeParameter.Param2);
var a = Actors[act];
if (a.IsVisible && CurrentRoom != room && TalkingActor == a.Number)
{
StopTalk();
}
a.Room = room;
if (room == 0)
a.PutActor(new Point(), 0);
}
}