public void close()
{
/*
Tilesets[0].close();
Tilesets[1].close();
Tilesets[2].close();*/
}
private void LevelEditor_FormClosed(object sender, FormClosedEventArgs e) { if (MinimapForm != null) { MinimapForm.Close(); } if (tools != null) { tools.Close(); } GFX.close(); Level.close(); }