public void close() { /* Tilesets[0].close(); Tilesets[1].close(); Tilesets[2].close();*/ }
private void LevelEditor_FormClosed(object sender, FormClosedEventArgs e) { if (MinimapForm != null) { MinimapForm.Close(); } if (tools != null) { tools.Close(); } GFX.close(); Level.close(); }