/// <summary>
/// Transforms the given world point to physical coordinates
/// </summary>
/// <param name="x">x coordinate of world point to transform.</param>
/// <param name="y">y coordinate of world point to transform.</param>
/// <returns>the corresponding physical point.</returns>
public PointF Transform(double x, double y)
{
return(new PointF(
xAxis_.WorldToPhysicalClipped(x),
yAxis_.WorldToPhysicalClipped(y)));
}