/// <summary>
/// Transforms the given world point to physical coordinates
/// </summary>
/// <param name="worldPoint">the world point to transform</param>
/// <returns>the corresponding physical point</returns>
public PointF Transform(PointD worldPoint)
{
return(new PointF(
xAxis_.WorldToPhysical(worldPoint.X),
yAxis_.WorldToPhysical(worldPoint.Y)));
}