static void CreateAirController () {
AirConsole airConsole = GameObject.FindObjectOfType<AirConsole> ();
if (airConsole == null) {
GameObject _tmp = new GameObject ("AirConsole");
_tmp.AddComponent<AirConsole> ();
} else {
EditorUtility.DisplayDialog ("Already exists", "AirController object already exists in the current scene", "ok");
EditorGUIUtility.PingObject (airConsole.GetInstanceID ());
}
}