NDream.AirConsole.Editor.Extentions.CreateAirController C# (CSharp) Méthode

CreateAirController() private méthode

private CreateAirController ( ) : void
Résultat void
		static void CreateAirController () {

			AirConsole airConsole = GameObject.FindObjectOfType<AirConsole> ();

			if (airConsole == null) {

				GameObject _tmp = new GameObject ("AirConsole");
				_tmp.AddComponent<AirConsole> ();

			} else {

				EditorUtility.DisplayDialog ("Already exists", "AirController object already exists in the current scene", "ok");
				EditorGUIUtility.PingObject (airConsole.GetInstanceID ());
			}
		}