protected OnDrawFocusFrame ( |
||
batch | Spritebatch | |
contentArea | Bereich für den Content in absoluten Koordinaten | |
gameTime | GameTime | |
alpha | float | Die Transparenz des Controls. |
Результат | void |
protected virtual void OnDrawFocusFrame(SpriteBatch batch, Rectangle contentArea, GameTime gameTime, float alpha)
{
if (Skin.Current.FocusFrameBrush != null)
Skin.Current.FocusFrameBrush.Draw(batch, contentArea, AbsoluteAlpha);
}