public void InitWithData(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, All filter)
{
GL.GenTextures(1,ref _name);
GL.BindTexture(All.Texture2D, _name);
GL.TexParameter(All.Texture2D, All.TextureMinFilter, (int) filter);
GL.TexParameter(All.Texture2D, All.TextureMagFilter, (int) filter);
GL.TexParameter(All.Texture2D, All.TextureWrapS,(int)All.ClampToEdge);
GL.TexParameter(All.Texture2D, All.TextureWrapT, (int)All.ClampToEdge);
int sz = 0;
switch(pixelFormat) {
case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/:
case SurfaceFormat.Dxt1:
case SurfaceFormat.Dxt3:
sz = 4;
GL.TexImage2D(All.Texture2D, 0, (int) All.Rgba, (int) width, (int) height, 0, All.Rgba, All.UnsignedByte, data);
break;
case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/:
sz = 2;
GL.TexImage2D(All.Texture2D, 0, (int) All.Rgba, (int) width, (int) height, 0, All.Rgba, All.UnsignedShort4444, data);
break;
case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/:
sz = 2;
GL.TexImage2D(All.Texture2D, 0, (int) All.Rgba, (int) width, (int) height, 0, All.Rgba, All.UnsignedShort5551, data);
break;
case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/:
sz = 1;
GL.TexImage2D(All.Texture2D, 0, (int) All.Alpha, (int) width, (int) height, 0, All.Alpha, All.UnsignedByte, data);
break;
default:
throw new NotSupportedException("Texture format");;
}
_size = size;
_width = width;
_height = height;
_format = pixelFormat;
_maxS = size.Width / (float)width;
_maxT = size.Height / (float)height;
_pixelData = data;
}