MGShaderEditor.Game1.LoadContent C# (CSharp) Метод

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            m_spriteBatch = new SpriteBatch(GraphicsDevice);

            m_camera = new OrbitCamera(this);
            m_camera.Update(0);

            m_World = Matrix.Identity;

            CurPrimitive = null;


        }