internal int GetBattleNpcCount()
{
int ct = 0;
for (LinkedListNode<EntityInfo> linkNode = m_EntityMgr.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next) {
EntityInfo info = linkNode.Value;
if (null != info && !info.IsDead() && info.IsCombatNpc()) {
++ct;
}
}
return ct;
}
Scene::GetBattleNpcCount ( |
|
Scene::GetBattleNpcCount ( int campId ) : int | |
Scene::GetBattleNpcCount ( int campId, CharacterRelation relation ) : int |