internal void DestroyEntities(int[] unit_ids)
{
Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc();
for (int i = 0; i < unit_ids.Length; i++) {
EntityInfo npc = EntityManager.GetEntityInfoByUnitId(unit_ids[i]);
if (npc != null) {
destroyNpcBuilder.npc_id = npc.GetId();
NotifyAllUser(RoomMessageDefine.Msg_RC_DestroyNpc, destroyNpcBuilder);
EntityManager.RemoveEntity(npc.GetId());
}
}
}