public void parallelMethod111(float dt, World world){
switch (s111)
{
case -1:
if(!(world.InputMonitor.S))
{
s111 = -1;
return; }else
{
goto case 2; }
case 2:
___newPosition11 = ((Position) - (((new UnityEngine.Vector3(0f,0f,10f)) * (dt))));
___biggestFloat11 = UnityEngine.Mathf.Max(MinZ,___newPosition11.z);
Position = new UnityEngine.Vector3(___newPosition11.x,___newPosition11.y,___biggestFloat11);
s111 = -1;
return;
default: return;}}