Game.MainCamera.parallelMethod111 C# (CSharp) Method

parallelMethod111() public method

public parallelMethod111 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod111(float dt, World world){ 
	switch (s111)
	{

	case -1:
	if(!(world.InputMonitor.S))
	{

	s111 = -1;
return;	}else
	{

	goto case 2;	}
	case 2:
	___newPosition11 = ((Position) - (((new UnityEngine.Vector3(0f,0f,10f)) * (dt))));
	___biggestFloat11 = UnityEngine.Mathf.Max(MinZ,___newPosition11.z);
	Position = new UnityEngine.Vector3(___newPosition11.x,___newPosition11.y,___biggestFloat11);
	s111 = -1;
return;	
	default: return;}}