Forex_Strategy_Builder.Bar_Range.Calculate C# (CSharp) Метод

Calculate() публичный Метод

Calculates the indicator's components
public Calculate ( SlotTypes slotType ) : void
slotType SlotTypes
Результат void
        public override void Calculate(SlotTypes slotType)
        {
            // Reading the parameters
            int    nBars  = (int)IndParam.NumParam[0].Value;
            double dLevel = IndParam.NumParam[1].Value;
            int    iPrvs  = IndParam.CheckParam[0].Checked ? 1 : 0;

            // Calculation
            int iFirstBar = nBars + 1;

            double[] adRange = new double[Bars];

            for (int iBar = iFirstBar; iBar < Bars; iBar++)
            {
                double maxHigh = double.MinValue;
                double minLow  = double.MaxValue;
                for (int i = 0; i < nBars; i++)
                {
                    if (High[iBar - i] > maxHigh)
                        maxHigh = High[iBar - i];
                    if (Low[iBar - i] < minLow)
                        minLow = Low[iBar - i];
                }
                adRange[iBar] = maxHigh - minLow;
            }

            // Saving the components
            Component = new IndicatorComp[3];

            Component[0] = new IndicatorComp();
            Component[0].CompName  = "Bar Range";
            Component[0].DataType  = IndComponentType.IndicatorValue;
            Component[0].ChartType = IndChartType.Histogram;
            Component[0].FirstBar  = iFirstBar;
            Component[0].Value     = new double[Bars];
            for (int i = 0; i < Bars; i++)
                Component[0].Value[i] = (double)Math.Round(adRange[i] / Point);

            Component[1] = new IndicatorComp();
            Component[1].ChartType = IndChartType.NoChart;
            Component[1].FirstBar  = iFirstBar;
            Component[1].Value     = new double[Bars];

            Component[2] = new IndicatorComp();
            Component[2].ChartType = IndChartType.NoChart;
            Component[2].FirstBar  = iFirstBar;
            Component[2].Value     = new double[Bars];

            // Sets the Component's type
            if (slotType == SlotTypes.OpenFilter)
            {
                Component[1].DataType = IndComponentType.AllowOpenLong;
                Component[1].CompName = "Is long entry allowed";
                Component[2].DataType = IndComponentType.AllowOpenShort;
                Component[2].CompName = "Is short entry allowed";
            }
            else if (slotType == SlotTypes.CloseFilter)
            {
                Component[1].DataType = IndComponentType.ForceCloseLong;
                Component[1].CompName = "Close out long position";
                Component[2].DataType = IndComponentType.ForceCloseShort;
                Component[2].CompName = "Close out short position";
            }

            // Calculation of the logic
            IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;

            switch (IndParam.ListParam[0].Text)
            {
                case "The Bar Range rises":
                    indLogic = IndicatorLogic.The_indicator_rises;
                    break;

                case "The Bar Range falls":
                    indLogic = IndicatorLogic.The_indicator_falls;
                    break;

                case "The Bar Range is higher than the Level line":
                    indLogic = IndicatorLogic.The_indicator_is_higher_than_the_level_line;
                    SpecialValues = new double[1] { dLevel };
                    break;

                case "The Bar Range is lower than the Level line":
                    indLogic = IndicatorLogic.The_indicator_is_lower_than_the_level_line;
                    SpecialValues = new double[1] { dLevel };
                    break;

                default:
                    break;
            }

            NoDirectionOscillatorLogic(iFirstBar, iPrvs, adRange, dLevel * Point, ref Component[1], indLogic);
            Component[2].Value = Component[1].Value;

            return;
        }