public override void Calculate(SlotTypes slotType)
{
// Reading the parameters
int nBars = (int)IndParam.NumParam[0].Value;
double dLevel = IndParam.NumParam[1].Value;
int iPrvs = IndParam.CheckParam[0].Checked ? 1 : 0;
// Calculation
int iFirstBar = nBars + 1;
double[] adRange = new double[Bars];
for (int iBar = iFirstBar; iBar < Bars; iBar++)
{
double maxHigh = double.MinValue;
double minLow = double.MaxValue;
for (int i = 0; i < nBars; i++)
{
if (High[iBar - i] > maxHigh)
maxHigh = High[iBar - i];
if (Low[iBar - i] < minLow)
minLow = Low[iBar - i];
}
adRange[iBar] = maxHigh - minLow;
}
// Saving the components
Component = new IndicatorComp[3];
Component[0] = new IndicatorComp();
Component[0].CompName = "Bar Range";
Component[0].DataType = IndComponentType.IndicatorValue;
Component[0].ChartType = IndChartType.Histogram;
Component[0].FirstBar = iFirstBar;
Component[0].Value = new double[Bars];
for (int i = 0; i < Bars; i++)
Component[0].Value[i] = (double)Math.Round(adRange[i] / Point);
Component[1] = new IndicatorComp();
Component[1].ChartType = IndChartType.NoChart;
Component[1].FirstBar = iFirstBar;
Component[1].Value = new double[Bars];
Component[2] = new IndicatorComp();
Component[2].ChartType = IndChartType.NoChart;
Component[2].FirstBar = iFirstBar;
Component[2].Value = new double[Bars];
// Sets the Component's type
if (slotType == SlotTypes.OpenFilter)
{
Component[1].DataType = IndComponentType.AllowOpenLong;
Component[1].CompName = "Is long entry allowed";
Component[2].DataType = IndComponentType.AllowOpenShort;
Component[2].CompName = "Is short entry allowed";
}
else if (slotType == SlotTypes.CloseFilter)
{
Component[1].DataType = IndComponentType.ForceCloseLong;
Component[1].CompName = "Close out long position";
Component[2].DataType = IndComponentType.ForceCloseShort;
Component[2].CompName = "Close out short position";
}
// Calculation of the logic
IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;
switch (IndParam.ListParam[0].Text)
{
case "The Bar Range rises":
indLogic = IndicatorLogic.The_indicator_rises;
break;
case "The Bar Range falls":
indLogic = IndicatorLogic.The_indicator_falls;
break;
case "The Bar Range is higher than the Level line":
indLogic = IndicatorLogic.The_indicator_is_higher_than_the_level_line;
SpecialValues = new double[1] { dLevel };
break;
case "The Bar Range is lower than the Level line":
indLogic = IndicatorLogic.The_indicator_is_lower_than_the_level_line;
SpecialValues = new double[1] { dLevel };
break;
default:
break;
}
NoDirectionOscillatorLogic(iFirstBar, iPrvs, adRange, dLevel * Point, ref Component[1], indLogic);
Component[2].Value = Component[1].Value;
return;
}