private void Controller_OnPlayerJoined(LotTileEntry TileEntry)
{
LotTileEntry[] TileEntries = new LotTileEntry[GameFacade.CDataRetriever.LotTileData.Length + 1];
TileEntries[0] = TileEntry;
GameFacade.CDataRetriever.LotTileData.CopyTo(TileEntries, 1);
CityRenderer.populateCityLookup(TileEntries);
}