FSO.Client.UI.Screens.CoreGameScreen.Controller_OnPlayerJoined C# (CSharp) Méthode

Controller_OnPlayerJoined() private méthode

private Controller_OnPlayerJoined ( LotTileEntry TileEntry ) : void
TileEntry FSO.Client.Rendering.City.LotTileEntry
Résultat void
        private void Controller_OnPlayerJoined(LotTileEntry TileEntry)
        {
            LotTileEntry[] TileEntries = new LotTileEntry[GameFacade.CDataRetriever.LotTileData.Length + 1];
            TileEntries[0] = TileEntry;
            GameFacade.CDataRetriever.LotTileData.CopyTo(TileEntries, 1);
            CityRenderer.populateCityLookup(TileEntries);
        }