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Duality
Components
Physics
RigidBody
AwakeAll
Duality.Components.Physics.RigidBody.AwakeAll C# (CSharp) Метод
Документация по классу RigidBody
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AwakeAll()
публичный
статический
Метод
Awakes all currently existing RigidBodies.
public
static
AwakeAll
( ) :
void
Результат
void
public static void AwakeAll() { Scene.AwakePhysics(); }
RigidBody
AddJoint
AddShape
ApplyLocalForce
ApplyLocalImpulse
ApplyWorldForce
ApplyWorldImpulse
AwakeAll
AwakeBody
BeginUpdateBodyShape
CheckValidTransform
CleanupBody
CleanupJoints
ClearJoints
ClearShapes
EndUpdateBodyShape
FlagBodyShape
ICmpEditorUpdatable
ICmpInitializable
ICmpUpdatable
InitBody
Initialize
NotifyCollisionBegin
NotifyCollisionEnd
NotifyCollisionSolve
OnCopyTo
OnTransformChanged
PickShape
PickShapeGlobal
PickShapes
PickShapesGlobal
ProcessCollisionEvents
ProcessSingleCollisionEvent
QueryRectGlobal
RayCast
Raycast_DefaultCallback
RemoveDisposedJoints
RemoveJoint
RemoveShape
RigidBody
SetFarseerBodyType
SetJoints
SetShapes
Shutdown
SynchronizeBodyShape
UpdateBodyMass
UpdateBodyShape
body_OnCollision
body_OnSeparation
body_PostSolve