void updatePhysics()
{
if(!Stunned) {
acceleration.X = G.input.ThumbSticks(playerIndex).Left.X * movementAccel;
if(Math.Sign(acceleration.X) != Math.Sign(velocity.X)) acceleration.X *= 15;
acceleration.Y = G.input.ThumbSticks(playerIndex).Left.Y * -movementAccel;
if(Math.Sign(acceleration.Y) != Math.Sign(velocity.Y)) acceleration.Y *= 15;
} else {
acceleration.X = acceleration.Y = 0;
}
}