Dodgeball.Game.Player.updatePhysics C# (CSharp) Метод

updatePhysics() публичный Метод

public updatePhysics ( ) : void
Результат void
        void updatePhysics()
        {
            if(!Stunned) {
            acceleration.X = G.input.ThumbSticks(playerIndex).Left.X * movementAccel;
            if(Math.Sign(acceleration.X) != Math.Sign(velocity.X)) acceleration.X *= 15;

            acceleration.Y = G.input.ThumbSticks(playerIndex).Left.Y * -movementAccel;
            if(Math.Sign(acceleration.Y) != Math.Sign(velocity.Y)) acceleration.Y *= 15;
              } else {
            acceleration.X = acceleration.Y = 0;
              }
        }