void hitRumble(Ball ball)
{
float relativeSpeed = ball.velocity.Length() / MaxFling;
float seconds = MathHelper.Lerp(MIN_HIT_SECONDS, MAX_HIT_SECONDS, relativeSpeed);
//TODO: FINISH THIS SHIT
float big = MathHelper.Lerp(MIN_HIT_POWER, MAX_HIT_POWER, relativeSpeed);
float little = MathHelper.Lerp(MIN_HIT_POWER, MAX_HIT_POWER, relativeSpeed);
G.DoForSeconds(seconds,
() => GamePad.SetVibration(playerIndex, big, little),
() => GamePad.SetVibration(playerIndex, 0, 0));
}