private void DefaultValue()
{
Topmost = new KeyValuePair<Keys, ModifierKeys>(Keys.None, ModifierKeys.None);
Paste = new KeyValuePair<Keys, ModifierKeys>(Keys.Home, ModifierKeys.None);
Reset = new KeyValuePair<Keys, ModifierKeys>(Keys.Delete, ModifierKeys.None);
ResetCurrent = new KeyValuePair<Keys, ModifierKeys>(Keys.Delete, ModifierKeys.Control);
Copy = new List<CopyKey>
{
new CopyKey(
@"Damage Taken @ {encounter} {timer}:\",
"",
@"[{class}] {name}: Hits: {hits_received} = {damage_received}; Death {deaths} = {death_duration} Aggro {aggro} = {aggro_duration}\",
ModifierKeys.Control,
Keys.End,
"hits_received",
"descending",
@"[{class}] {name}: Hits: {hits_received} = {damage_received}; Death {deaths} = {death_duration} Aggro {aggro} = {aggro_duration}\",
4
),
new CopyKey(
@"Damage Done @ {encounter} {timer} {partyDps} {enrage}:\",
"",
@"[{class}] {name}: {damage_percentage} ({damage_dealt}) | Crit: {crit_rate} | {global_dps}\",
ModifierKeys.Shift,
Keys.End,
"damage_percentage",
"descending",
@"[{class}] {name}: {debuff_list}\",
4
)
};
ExcelSave = new KeyValuePair<Keys, ModifierKeys>(Keys.PageDown, ModifierKeys.Control);
ClickThrou = new KeyValuePair<Keys, ModifierKeys>(Keys.PageUp, ModifierKeys.Control);
}