protected RubberBandMe ( float elapsedTime ) : void | ||
elapsedTime | float | |
Результат | void |
protected void RubberBandMe(float elapsedTime)
{
#region RubberBand
this.bounds.X += 0.9f*tornado.Velocity.X*elapsedTime;
this.bounds.Y += 0.9f*tornado.Velocity.Y*elapsedTime;
#endregion
}