Category5.Victim.RubberBandMe C# (CSharp) Méthode

RubberBandMe() protected méthode

protected RubberBandMe ( float elapsedTime ) : void
elapsedTime float
Résultat void
        protected void RubberBandMe(float elapsedTime)
        {
            #region RubberBand
            this.bounds.X += 0.9f*tornado.Velocity.X*elapsedTime;
            this.bounds.Y += 0.9f*tornado.Velocity.Y*elapsedTime;
            #endregion
        }