public LevelSelecter(SpriteBatch spriteBatch, ContentManager content, String backTexture, int gameStateIndex)
: base(spriteBatch, content, backTexture, gameStateIndex)
{
font = Content.Load<SpriteFont>("Font");
button = Content.Load<Texture2D>("Images/whiteButton");
menu = Content.Load<Texture2D>("Images/menuButton2");
menuButton = new Rectangle(30, 720, 120, 50);
level1 = new Rectangle(100, 200, 48, 48);
level2 = new Rectangle(168, 200, 48, 48);
level3 = new Rectangle(254, 200, 48, 48);
level4 = new Rectangle(320, 200, 48, 48);
}