public override void Reset()
{
niceCannon = new Cannon(Content.Load<Texture2D>("Images/kanon"), new Vector2(240, 784), new Vector2(0, -1));
badCannon = new Cannon(Content.Load<Texture2D>("Images/slemKanon"), new Vector2(240, 16), new Vector2(0, 1));
niceBall = new Ball(Content.Load<Texture2D>("Images/ball"));
badBall = new Ball(Content.Load<Texture2D>("Images/slemBall"));
score = 0;
}